MechWarrior 2: 31st Century Combat
Developers
Engines
Release dates
DOSJuly 24, 1995
WindowsSeptember 1995
Mac OS (Classic)July 1, 1996

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  • 1Availability
  • 2Essential improvements
  • 3Game data
  • 4Video
  • 6Audio
  • 7Network
  • 8Issues unresolved
  • 9Issues fixed
  • 10Other information
MechWarrior
Subseries of BattleTech
MechWarrior1989
MechWarrior 2: 31st Century Combat1995
MechWarrior 2: Mercenaries1996
MechWarrior 31999
MechWarrior 4: Vengeance2000
MechWarrior 4: Mercenaries2002
MechWarrior: Living Legends (unofficial game)2009
MechWarrior Online2012
MechWarrior 5: Mercenaries2019

Key points

MechVM fixes compatibility issues with modern systems.
Windows versions do not work on Windows 8 and later.[1]
Jumpjet recharge rate is dependent on framerate and often do not recharge at all unless the framerate is low.
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General information

BattleTech Wiki - A massive wiki for everything BattleTech related
MechWarrior 2 Resource Forum
Local Ditch Gaming - A good source for tips.

Availability[edit]

SourceDRMNotesKeysOS
Retail Mac OS version is a separate release.
DOS and Windows versions are packed together except in the earliest releases.
This game is not available digitally.

Version differences[edit]

MechWarrior 2: The Titanium Trilogy is a complete edition including both expansions and MechWarrior 2: Mercenaries. Note however it is based on the Mercenaries' engine and thus has different stats and textures to the original as well as a cutdown music score.
The DOS version uses software rendering. This version can be played in DOSBox.
The Windows 95, Pentium, Diamond Monster 3D, 3Dfx, Battlepack and Titanium versions can be played using MechVM. 95 and Pentium can be converted to be Glide capable with these files.
The ATI Rage, Matrox Mystique, PowerVR, S3 ViRGE and STB Velocity versions are not usable on modern systems.
There are many visual differences between the hardware-accelerated versions; see the 3D Acceleration Comparison for details. Also see MechWarrior 2: 31st Century Combat - DOS/Win95/3DFX/PS1/Saturn and Different Versions of MechWarrior 2.

DLC and expansion packs

A standalone follow-up, MechWarrior 2: Mercenaries, is also available.
NameNotes
MechWarrior 2: Ghost Bear's Legacy Sold separately or bundled with later releases.
NetMech Online multiplayer service for MechWarrior 2. Was incomplete at the time of game release so was later released as an 'expansion'.

Essential improvements[edit]

MechVM[edit]

Windows versions do not work on Windows 8 and later; choose the DOS version when prompted (not included with all Windows versions).[1]
Use MechVM[2]
  1. Download MechVM and extract it.
  2. Run mechvm.exe and install the game through it.
  3. Go to the directx folder on the game disc.
  4. If dplay.dll exists copy it to the MechWarrior 2 installation folder.
  5. Set mech2.exe to run in Windows 95 compatibility mode.
  6. For versions with 3dfx renderers (3dfx, Diamond Monster 3D, Titanium) use nGlide.

Patches[edit]

Install the latest Patch to fix various issues. Battlepack and Titanium versions are already patched.

Skip intro videos[edit]

Use replacement MINTRO.SMK

Apply the MechWarrior 2: 31st Century Combat intro skip. Rabbit mac muax song free download.

Game data[edit]

Configuration file(s) location[edit]

SystemLocation
DOS
Windows <path-to-game>[Note 1]
Mac OS (Classic)

Save game data location[edit]

SystemLocation
DOS <path-to-game>mw2reg.cfg
Windows
Mac OS (Classic)

Video[edit]

In-game general settings.
In-game movie playback settings.
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Graphics featureStateWSGFNotes
Widescreen resolution See the WSGF entry.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
WindowedBy default.
Borderless fullscreen windowed
Anisotropic filtering (AF)Install nGlide and force in the graphics card control panel.
Anti-aliasing (AA)Install nGlide and force in the graphics card control panel.
Vertical sync (Vsync)For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS and 120+ FPS

Widescreen resolution[edit]

The 3dfx edition can be played in widescreen (see the WSGF entry); other versions with 3dfx renderers can be run at higher resolutions using nGlide (choice of stretched or pillarboxed 4:3).
Use nGlide[citation needed]
  1. Install nGlide.
  2. Run the nGlide configurator from the Start screen/Start menu.
  3. Set your resolution.
  4. Change aspect ratio to '4:3' for the correct perspective or 'fit to screen' for a stretched output.
  5. Select the 3dfx renderer in-game.

View Distance[edit]

A patch to increase the game's view distance is available here.

Input[edit]

In-game key map settings.
Keyboard and mouseStateNotes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/MJoystick interferes with keyboard aiming.

Audio[edit]

Audio featureStateNotes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Red Book CD audioOn Windows, CD music might not play correctly; see the troubleshooting guide for solutions.

Localizations

Network[edit]

Multiplayer requires the Netmech expansion (sold separately or bundled with later releases).

Multiplayer types

TypeNativePlayersNotes
LAN play8
Online play8Official servers have been shut down.

Connection types

TypeNativeNotes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP

Issues unresolved[edit]

Windows version crashes on mission launch on Windows 8 or later[edit]

Windows versions crash on Windows 8 and later; use the DOS version instead.[1]

Issues fixed[edit]

No music[edit]

The disc must be inserted in CD-ROM 0; see this page for details.

Joystick not detected in Ghost Bear's Legacy[edit]

Copy missing giddi/giddiwin files[3]
  1. Open the giddi folder on the CD.
  2. Copy the contents to giddi in the installation folder.
  3. Open the giddiwin folder on the CD.
  4. Copy the contents to giddiwin in the installation folder.

Jump jets not recharging[edit]

Jump Jets don't recharge if the computer is too fast.
Reduce DOSBox cycles[4]
  • Can be set on command line or batch file, config -set cpu cycles 100000
  • Ctrl-F11 or Ctrl-F12 can also adjust the game speed until jumpjets can recharge.

Audio quality issues[edit]

The DOS version is sensitive to an incorrect Sound Blaster choice.
Change audio settings
  1. Open mw2setup.exe
  2. Choose 'Configure Sound Devices', and 'Select and configure digital audio driver'
  3. Choose the correct sound card.
    • DOSBox uses the Sound Blaster 16 by default.
    • If you are unsure, pick 'Creative Labs Sound Blaster or 100% compatible'.

Other information[edit]

API[edit]

Technical specsSupportedNotes
Direct3D2Availability varies (see Version differences).
DirectDrawUsed to draw main menu only.
OpenGLRage 3D and PowerVR versions only.
Glide2.11Availability varies (see Version differences).
Software rendererAvailability varies (see Version differences).
DOS video modesSVGA
Executable32-bit64-bitNotes
Windows

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Middleware[edit]

System requirements[edit]

DOS
Minimum
Operating system (OS)5.0
Processor (CPU)Intel 486 66 MHz
System memory (RAM)8 MB
Hard disk drive (HDD)45 MB
Video card (GPU) SVGA 256 Color

Mechwarrior Mac

Windows
Minimum
Operating system (OS)95
Processor (CPU)Intel Pentium 100 MHz
System memory (RAM)16 MB
Hard disk drive (HDD)195 MB
Video card (GPU) Direct3D or 3dfx compatible

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Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore on Windows Vista and later (more details).

References

  1. 1.01.11.2Forum | Zeus Software • View topic - Mechwarrior 2: 31st Century Combat compatibility list error
  2. Forum | Zeus Software • View topic - Mechwarrior 2: 31st Century Combat compatibility list error
  3. MechWarrior 2: Resource Forum • View topic - No joystick with Ghost Bear - SOLVED!!
  4. Jump-Jet Recharge Times - MechWarrior 2: Resource Forum